Design & Technology

Where learning is fuelled by creativity

Our Intent at TMS in design and technology  is that children:

  • explore D&T through the disciplines of movement and structure, textiles and food.
  • use creativity and imagination, together with practical skills, to solve real and relevant problems to take part in a increasingly technological world
  • acquire knowledge, drawing on other disciplines of maths, science, engineering, computing and art
  • develop skills to design, make, evaluate and test their idea and products
  • understand nutrition and learn how to cook a range of balanced meals
  • learn explicitly what is presented on the TMS launchpads

Design & technology is implemented by:

  • a focus on the process of ‘design, make, evaluate’
  • creating clear sequential learning led by the TMS launchpads
  • learning activities to support the learning are selected and designed, providing appropriate challenge to all learners, in line with the school’s commitment to inclusion.
  • ensuring that there is 5-7 hours of design & technology learning per unit. It is most likely to be taught in blocks
  • using TMS Health and Safety films, as well as risk assessments,  to ensure highest level of compliance and safety during the subject
  • displaying a range of recording strategies to record planning/evaluate the learning

The impact of learning in design & technology is assessed by:

  • children being able to talk about their learning.
  • children will be able to discuss the quality of the outcome and make suggestions for how their product could be improved
  • launch lessons before the unit starts are used to assess the key knowledge needed to access new learning
  • retrieval lessons fortnightly in KS2

As designers we ...

  • are original and creative and produce innovative ideas and prototypes
  • work independently and productively with others
  • carry out research, show initiative and ask questions to understand the user’s needs
  • are responsible designers and makers, working ethically
  • have a good understanding of tools, equipment and materials
  • apply mathematical knowledge
  • manage risks and use tools carefully to produce products safely and hygienically
  • are passionate for the subject and have up to date knowledge

Being a designer, I can be...

  • game designer
  • a fashion designer
  • in the Armed Forces
  • a broadcaster
  • a publisher
  • a media worker
  • a marker researcher
  • working in robotics
  • an engineer
  • a construction worker
  • an electrician
  • a civil engineer
  • a caterer

DT curriculum overview - Scope - EYFS to Year 6

STEM Development Plan – DT – 2024-2025

Click here for Design & Technology National Curriculum

The pedagogy of DT

A unit of learning in DT

Progression in strands (Cooking and Nutrition, Textiles, Materials and Structures)

Cooking and Nutrition

Textiles

Materials and Structures

Launchpads - End Points!

EYFS

Year 1

Year 2

Year 3

Year 4

Year 5

Year 6

SEND Adaptations

Simplify the task: Break down the project into smaller steps or stages that are more manageable for the child. You can also simplify the materials and tools used, or provide pre-cut shapes and templates.

Provide extra support: Provide extra support for the child during the activity, such as a teaching assistant or additional adult helper. Consider giving more one-to-one attention, encouragement, and feedback to help the child feel confident and motivated.

Use visual aids: Use visual aids such as pictures, diagrams, or video demonstrations to help the child understand the task better. You can also use colour coding or labelling to help them identify the different parts of the project.

Modify the materials: Adapt the materials used in the activity to better suit the child’s abilities. For example, you could use softer materials that are easier to cut or shape, or larger materials that are easier to handle.

Allow more time: Allow more time for the child to complete the task, especially if they need to work at a slower pace. You can also give them more breaks if they get tired or frustrated.

Offer choices: Give the child options for how to complete the project, such as using different materials or tools, or making a different type of project altogether. This can help them feel more involved in the activity and increase their motivation.

Assessment in DT

Examples of learning

Year 5  Materials and Structures

Launch lesson: assessment of skills needed to access this unit of learning

Research

New skills and techniques

Design

Make

Evaluate

 

 

 

SMSC through DT @ TMS

British Values through DT @ TMS